Movies are an objective experience, which the viewer enters as an observer, not a participant—requiring the establishing of characters with whom the audience can identify first, and through them feel the fear generated by whatever the threat happens to be...all of this is a roundabout way of getting to one of the reasons why RESIDENT EVIL: EXTINCTION is the latest in the long string of features that fail to deliver the fear factor of their video-game inspirations--Michael Gingold, Fangoria
ZC Rating 2 of 7: Fair
After reading Michael Gingold's review of Resident Evil: Extinction, I knew I had to steel myself against another blistering disappointment in horror movie entertainment. I headed to the concession stand and bought my usual reviewer-comfort food: small Cherry Coke, check; box of Junior Mints, check. I then sat in the last row, far from the screen, symbolically distancing myself from this third installment in a series that has, so far, failed to capture the eeriness and gut-wrenching involvement of the video game it sprang from. I was half-way through my box of Junior Mints, around the time when Alice--lithesome Milla Jovovich--was holding herself in her arms--her clone self, that is--that I realized kicking zombie butt can be fun to watch, even if the dialog, characters, and setpieces are uninspired to the point of lameness. Let's face it: the franchise keeps going only because Milla Jovovich is the prettiest and sexiest zombie butt-kicker on the screen today.







Movies are an objective experience, which the viewer enters as an observer, not a participant—requiring the establishing of characters with whom the audience can identify first, and through them feel the fear generated by whatever the threat happens to be...all of this is a roundabout way of getting to one of the reasons why RESIDENT EVIL: EXTINCTION is the latest in the long string of features that fail to deliver the fear factor of their video-game inspirations--Michael Gingold, Fangoria
ZC Rating 4 of 7: Very Good
I found these energetic bike buddies at Walgreens. I never could figure out how skeletons could move in horror movies without muscles—let alone ride a bike—but why let reality get in the way of a good thing?
Countdown, in a suitably atmospheric coffin-shaped box. Each "grave" contains a spooky, gummy surprise, just right for when those anxious moments of Halloween-anticipation overwhelm you.
Intrepid reader Qi-Diva noticed this exciting news on Disney Insider...
ZC Rating 3 of 7: Good
ZC Rating 4 of 7: Very Good
Roth tickles our fear-bone: the fear comes from being helpless while someone can commit any form of injury on you, and fear also comes from the knowledge that the amoral townsfolk in this creepy village gladly share in this consumerism-from-hell scenario. Even the children are sadistic monsters, roaming the town and demanding tribute; willing to harm or kill for a bag of candy. Being a foreigner in Hostel is a death sentence. The chilling words spoken to Paxton by one of the rich clients sums up the moral decay best: “Be careful: you could spend all your money in there.”
ZC Rating 2 of 7: Fair










