From Zombos Closet

Comic Book Review: Post Mortem Studios’ Dirt 1, 2

Dirt Issue One Zombos Says: Good

You don't quite look ready for six feet of cold dirt and hungry worms yet. And I ought to rest a spell, because I got a feeling business is going to be booming directly. So how's about a little story? Just to pass the time (The Digger, Dirt 1)

Scott Nicholson pens the stories for Dirt, the six-issue series from Post Mortem Studios. If you have read Nicholson's short story, The Shaping, in Unspeakable Horror: From the Shadows of the Closet, you already know how he can take a familiar scenario and suddenly veer off in an unexpected and unnerving direction that leaves a chill on your neck or a butterfly in your stomach. Will he be able to capture his terse, poetic, sentence rhythm and narrative point of view within the confining panels and commercially dictated page count of the modern comic book format? Certainly, his penchant for second-person narration provides a natural bridge to using the horror host-styled delivery of story-telling.

For horror comic book fans there is nothing as familiar as the mysterious, often imperious, host introducing each illustrated vignette. Either undead, alive, moldy or loathly, the host helps keep things personal through his or her lively quips and sometimes sardonic observations on the bizarre goings-on and strained social entanglements presented in each story. With Nicholson's North Carolina country-twang writing sensibility potentially loading the shovel-fulls of terror, something unique happening between the panels is possible here as his host, The Digger, turns up each story for us and pats it tightly down when done. Unfortunately, The Digger must have hit pay dirt and quit his day job because, after his appearance in all three stories of issue one, he only appears on the cover of issue two and two panels inside.

[REC] (2007)
When Home Is No Place To Be

REC It's nearly 2 A.M. and we're still sealed in this building that we came to with the firemen earlier this evening, to assist an elderly woman who later attacked a policeman and a fireman. They're both in critical condition. The police won't let us leave and are giving us no explanations (Angela Vidal, [REC]).

Zombos Says: Excellent

 

After the goosebumps I received from Quarantine (2008), I expected watching the original Spanish version of this home-is-where-the-zombies-are, shaky-cam, movie would be a perfunctory exercise in comparing the two. I was wrong.

While Quarantine parallels [REC]'s situations and characters almost completely, [REC] still scared me even though I knew what to expect. It is more energetic–even more shaky–as fluffy-television reporter Angela Vidal (Manuela Velasco) unexpectedly finds the news story of her career in the hallway and rooms of a Barcelona apartment building. The scenes are more brightly lit, the police officers more ineffectual, and the contagion more preternatural in origin, perhaps even supernatural. Even the rapid staccato of Spanish words alternately screamed, cried, or spoken in desperation by Angela, her camera man, and the helpless tenants around them, gives [REC] a personal sheen of terror that comes from having your home, which is normally a place of comfort and security, become the one place you do not want to be.

The home invasion-styled horror movie is a genre staple with various derivations. I will go out on a limb and state, without crunching the numbers properly, that home intruders terrorizing, as seen recently in The Strangers (2008), and earlier in Ils (Them, 2006), are not as prevalent as home sweet home soured as seen in movies like Invasion of the Body Snatchers (1956) and The Uninvited (1944). The main differences lie in the former involving an active, direct, and immediate threat to one's safety–get out now or die!–as opposed to an ongoing, indirect, and future threat–what are those giant seed pods doing in Becky's cellar?– that make the home the least safest place to be.

Of course, when both are combined into the more inclusive home intruders laying siege scenario, such as in Night of the Living Dead (1968)-where they're coming to get you inside while keeping you from going outside –the horror generates more from ongoing threats that are direct and indirect, and present and future perfect for terror, usually all rolled into a tidy, unrelenting, mayhem in a confined space.

[REC] falls into the home intruders laying siege category, but with a twist: laying siege within the building are the tenants themselves. While the military and police lay siege from without, keeping everyone, infected or not, locked up tight together. The growing number of infected tenants force the desperate survivors to seek temporary safety within the various apartment rooms as control of the hallway gives way to pandemonium.

While Quarantine adds more of the American sensibility for terror-filled gory moments–annoying man caught in elevator with zombie-dog; menacing zombie-fireman standing on sickeningly, bone-cracked legs; noisy drilling into brain moment (how many times have you seen those?)–[REC] keeps gore a little more subdued and spends more time with Angela interviewing the tenants as a real news reporter would do. It does slow the movie, but [REC] maintains a better sense of realism because of it.

A major difference between both movies involves the cause of the contagion. Quarantine shows its American-influenced zombie provenance by using the more scientifically explained and popular–for today's fiction and cinema–biohazard outbreak. [REC]'s virus stems from the isolation of it from the blood of a possessed girl, giving its explanation elements of religion, exorcism, and an old-world folklore creepy charm.

Within the context of an evolving news story shot from the camera man's perspective through his lens, [REC] and [Quarantine] remain the best use of the shaky-cam, found-footage, school of filming along with the Blair Witch Project (1999). And even if you have seen Quarantine, I urge you to see [REC]; not because it is the original story, but because it will still scare the daylights out of you.

The movie spawned four sequels: Rec 2 (2007), Rec 3 (2012): Genesis, and Rec 4: Apocalypse (2014). While Rec 2 continues the found-footage style, Rec 3 begins with it but then switches over to a more traditional story-telling style. Rec 4 moves the action to a ship and goes off the rails in doing so.

Your Dying Wish Is?

At around two in the morning I suddenly woke up from an odd dream. I do not recall much of it, but one thing did stick fast between those fleeting moments bridging the unconscious and conscious worlds. Seven words that, when taken together, do not mean much…

A box of Twinkies would do nicely.

…but were so vivid, as if casually spoken as an afterthought, but given in answer to a very seriously important question.

While I cannot be ultimately certain as to what that question was, at least this one popped immediately into my head as I lay there with eyes wide open: “What is your dying wish?”

So there I lay in the dark, pondering the answer to a question few of us spend much time pondering for fairly obvious reasons. Why I would have answered it with a box of Twinkies I am not sure; but then again, given life’s enumerable physical and mental strictures, why not? I like Twinkies. They taste devilishly sweet and are not all that good for you, which makes them even more desirable. But that is me. How about you?

What is your dying wish?

Book Review: 23 Hours by David Wellington

23 Hours

Zombos Says: Good

Knives. Always with the knives. Half-deads loved knives, hatchets, cleavers, anything sharp. This was a hunting knife, six inches long and painted green–so the white-tailed deer wouldn't see it glint when you pulled it out in the woods–and had a nasty serrated edge and a wicked curved point. The half-dead brandished it with obvious pleasure and stepped inside the cell.

Laura Caxton, David Wellington's vampire-hunting Special Subjects Unit agent, is neck-deep in it again in 23 Hours: A Vengeful Vampire Tale. Not only is her vengeful nemesis Justinia Malvern, the world's oldest vampire (with decrepitude to match her age), looking to put the bite on her for good, she also has to deal with being locked up in maximum security while dozens of half-deads, those killed by Malvern and revitalized to do her bidding, take over the penitentiary. Complicating things further, Clara Hsu, Caxton's lover, turns up just in time to become a hostage, and persausive bargaining chip, for Malvern. With a jailhouse cliffhanger-styled pace and Caxton backed up against all four walls with only the questionable help from her stimulant-loving celly, Gert, the situation moves from bad to worse and then really bad.

Wellington's preamble wastes little time before mixing it up from page one. Caxton is reluctantly pulled into a discussion of the local pecking order by Guilty Jen, a martial arts trained gangbanger with a mean side kick. After Guilty Jen and her cronies receive some nasty topical points of contention from Caxton, the fight is broken up and Caxton is moved to special housing for her trouble. Meanwhile, Clara Hsu, Caxton's love interest, is knee-deep in the aftermath of a Tupperware Party that was crashed by Malvern, and torn between ending their relationship or hanging onto it as best she can.

She was surrounded by bodies, corpses, drained of their blood and then discarded like old ragged dolls. The women around her ranged in age from thirty-five to fifty, but with some it was hard to tell–their arms and throats had been torn at, savaged by vicious teeth, by a vampire who needed their blood and didn't care how much pain she had to cause to get it.

Twilight this is not. Wellington prefer's his vampires to be mean, armed with rows of sharp teeth, disposed to be very inconsiderate of the living, and gives them decrepit, zombie-like henchmen, the half-deads–who love to tear their faces off and fondle knives–to do all the heavy lifting. Not that Malvern is averse to sticking her thumb deeply into an eye socket or two when she cares to, but due to her age, she could use all the help and blood she can get. Spouting quaint T'is's and Ye's with a deceptive and condescending gentility, Malvern exploits the prison population to supply her with the large amount of blood she needs to replenish her faded good looks. In Wellington's vampire universe, vampires age badly and need more and more blood to bring them back to health. Malvern is the antithesis of Rice's Lestat; at her age of 300 plus years, she's moody, mug-ugly–patches of boney white shine through her parchment skin–and enjoys every minute of pursuing her sadistic needs; no crisis of conscience or philosophical discussions for her. Not a one. And she is very thirsty.

This time around, she has enlisted the aid of the prison warden, Augie Bellows. As the novel's chapters quickly alternate between Caxton's fight against the half-dead army Malvern has sent to find her, and Clara's visit and subsequent captivity by the warden, Wellington writes tight, no-frills, sentences and lots of action. Do not look for characters with deep thoughts here or flowery descriptions. In the best tradition of the pulp writer, Wellington locks you into the cell with Caxton, forces you to watch her back as she fights against the odds, and makes you wonder what Caxton will find next, waiting for her around the next corner, and how she will handle it.

Malvern has given her only twenty-three hours to surrender or try freeing Clara; after that, Clara's confusion over whether she should break up with Caxton will be a moot point: Clara will be dead.

Interview With Mr. Lobo

Cinema Insomnia These days, it is hard to pin the popular Mr. Lobo down. What with his involvement in one of the upcoming Plan 9 From Outer Space remakes (believe it or not, there are two remakes in the works), hosting of the documentary Virginia Creepers: The Horror Host Tradition of the Old Dominion, and his incessant verve as he guides us through all those bad movies we just misunderstand on Cinema Insomnia, I was lucky to get a few questions in edgewise. Of course, the first thing I had to know was how Miss Mittens, his houseplant, was doing…

I must ask you, how is Miss Mittens doing these days?

She’s working with a private gardener and her leaves have “filled out”…she’s looking better.

She’s was transferred to a new planter after getting out of rehab. She also still has some personal problems that she’s working out. She blames me for a lot of it. We’re spending some “time apart”. We almost thought she wasn’t coming back to the show as my co-host. She wants to come back to work. To her credit she’s willing to set that aside our differences for the sake of the show. She doesn’t want to negatively effect the 10th Anniversary stuff and the new syndicated season.

What Lives on Zoc’s Desk
Kong, Teddy, and More

King Kong bust There is always something endlessly waiting for attention in my attic office, or sitting, sadly neglected, on my cluttered desk, or just collecting dust; so let's see what's interesting today, shall we?

I found this bust of King Kong irresistible when I came across it at my favorite comic shop, 4th World Comics, recently. It is not elegant, nor is it an exemplary piece of sculpting, but it still charmed me enough to snatch it up, even though it is not accurate: the flared nostrils and eyes are more Mighty Joe Young than King Kong, and the forehead is too small for either of them. But I like it nonetheless. It is heavy, made in Thailand, and, according to the sticker on the bottom, licensed by Turner Home Entertainment.

Christopher Zenga at The Day After has an artistic thing going for zombears. While I am not a big teddy bear fan in general–sure, stick some neck bolts on it, paint it green, and put a sound chip that growls in it and I am hooked–I am a big fan of his work. Here's a print of one of his pieces, Tedd the Ripper, which I purchased a while back. Eventually I will have it framed, but eventually I will do everything I plan, eventually, to do.

His art is unpretentious, fun, and captures the essence of both teddy and monstrous character in charcoal grays or fairly muted colors. It would be interesting to see his illustrations captured in plush. Too many zombears and frightful teddies padding around on store shelves are either bleeding, blotched with puss, or wielding chainsaws. Zenga's more restrained approach keeps it fun and whimsical. Not all horror needs to be horrible, you know.

Tedd the Ripper As you can see in the photo, I keep Tedd the Ripper next to Cousin Huet. And as you all know, he certainly did do it. Cousin Huet loved to wear his top hat, too. We buried him in it, though it was a tight fit.

This DeJur projector is one of my cherished treasures still remaining from childhood. As I grow older, I find myself thinking about those days more and more, which, for me, were in the 1960's. Back then–

Editor's ALERT! The following stroll down memory lane may be unsuitable for children under the age of thirty, and anyone who grew up with video, DVD, downloadable audio, CDs, NetFlix, Amazon.com, eBay, WalMart, Best Buy, King Kullen, 90210, and Twitter. It may contain prolonged scenes of maudlin nostalgia, violent tearful reminiscences, unsuitable "good old day" dialog, and questionable recollections.

DeJure Projector –the only way to watch a movie when you wanted to was with a projector and an 8mm or 16mm Castle Film. Sure, they were abbreviated versions of classic (and not so classic) movies, but like seeing those first flickering magic lantern images projected onto walls, drapes, and wisps of smoke, it was special and thrilling and empowering to possess and watch Frankenstein or Dracula or The Wolf Man on a Saturday night, after the pool hall or bowling alley had closed, with your friends. Toss in a a bag of White Castle slyders and there you had it; more fun than watching goofy and overweight Wipeout contestants repeatedly bounce off big red rubber balls, head first, for a chance to win a measly fifty grand. With DVDs a dime a dozen these days, and digital downloads at your fingertips, it is just not so special anymore.

Wipeout just started! Got to go!

The Burrowers (2008)
Not Deep Enough

The burrowers

Zombos Says: Fair

It came to this; a setting sun lingering at the warm edge of approaching night, watched from three rocking chairs indecisively teetering back and forth on their compass tips, saddled by three bored and restless riders of the stiff-slatted pines.

In between a dot and a dash rode Zombos, Lawn Gisland, and me, to nowhere in particular as we traded silences and hiccups on the terrace. The footfalls of summer could be heard bounding up the steps, bringing with them the sizzle of barbecues, giggly splashes from pools, and the monotonous drone of air conditioners humming through hot, molasses-sticky, nights where forgotten candy bars melted in jean pockets, mosquitoes danced to the crackling of ice cubes in sweaty glasses of
lemonade and iced tea and soda, and texting fingers Keystone Copped their slippery grasp on hot cell phones.

“I am not looking forward to estivating by the seashore or anywhere near a barbecue,” said Zombos, absently swirling the iced tea around in his
glass.

“Mind chewing on that a bit more for me?” asked Lawn Gisland, lazily swatting a fly off the pitiado floral rose on his right boot. He yawned larger than a barn door opens and stretched his long legs out in front of him. Former movie cowboy and now traveling circus rodeo star, he was never one for estivating in all his long ranging years.

“Pass the summer,” explained Zombos. “Estivate means to pass the summer.”

We stared off into the waters of Long Island Sound as it grew dark. Zimba brought us another round of iced tea. Lawn took the half-lemon, cut just for him, and squeezed it between his massive fingers. We often joked that if he wanted so much lemon in his iced tea he should be drinking lemonade.

“Oh, I almost forgot, this came today,” said Zimba. She held up The Burrowers DVD.

I jumped up faster than Zombos. “Last one in is a really bad egg!” I said, snatching the DVD. Zombos and Lawn quickly followed me as we hurried to watch this Western horror tale.

 

Lurking monsters spoil the tranquil Western Plains in J.T. Petty’s The Burrowers; an almost refreshing mix of creature-feature, saddle-sores, and the American Old West. I say almost because, while Petty mines the bitter social climate between Indian and settler after the Trail of Tears and the demise of the bison—a once plentiful food source for the Indians—he doesn’t dig deep enough into his characters or embellish their actions to make this a definitive terror on the range Wild West story.

Homesteaders are massacred during the night. A search party is quickly formed to go after the Indians who everyone assumes butchered the men and kidnapped the womenfolk. While you may be tempted to draw comparisons to John Ford’s The Searchers, that would be a bad trail to follow. Ford composed an emotionally-charged journey that eventually forces one man to confront his prejudicial demons, and shot it against sumptuous vistas of sky and land where the deer and the antelope play. While Petty uses his budget-lens quite well to show the desolation across vast distances and makes his assembled posse just as calloused with similar prejudices, its riders and their intentions pale in comparison. No one worth a tinker’s damn stands out from the tumbling tumbleweed to take the bull by the horns or, in this case, the ugly as a mud fence Burrowers by their withers through his shallow direction.

Clancy Brown’s tall and sure character, John Clay, is not given enough dialog or motivation to sink his spurs into. The brash relationship between the slow moving cavalry, wanting to treat every Indian as hostile and hang them high, the lovelorn Coffey (Karl Geary) wanting to move with more urgency to get his kidnapped fiancé back, and Clay’s impatience with the cavalry’s youthful commander never heats to branding iron hot in this story. And as soon as the riding gets rough, the Indian-hunting cavalry and the more determined group of rescuers, led by Clay, go their separate ways after a brief confrontation, splitting the tension, but not intensifying it. Also left behind is any hope of recalcitrance, growth in characters, or mighty clashes of egos to move this period piece beyond the more contemporary getting picked off, one by one, formula.

Petty makes the horror palpable through brief glimpses of the hungry quadrupeds skulking in the bushes, waiting for the cowpokes to fall asleep. The way in which the Burrowers paralyze their victims, bury them, still conscious, in shallow graves to ‘season the meat’—you will know what I mean when you watch the movie—and then chow down after a few days wait is gruesome. But he never moves beyond the lazy horror movie tempo of stalking and dying. If you have watched a few contemporary horror movies, you know how often it always seems to boil down to one frenetic encounter after another, leading to one victim after another being killed, with emphasis on how creatively or gorily that kill is done. For Clay and his search
party, you can break it all down to when an attack will take place—at night—and who will be next; place your bets on the annoying guy who can’t shoot straight. This approach fills the running time; suspense and chills don’t, even when the rescuers find their bullets aren’t effective in holding the Burrowers at bay.

In-between encounters, the cowboys learn a little more about the Burrowers, who mysteriously show up every twenty years, chow down hardy, and then
disappear until the next time. When Clay and his party hear that another tribe of Indians knows how to fight these mysterious Burrowers, they go looking for members of that tribe to help them. The method that tribe uses, however, is not quite what the rescuers had in mind, which leads to the only nail-biting showdown with the Burrowers. If only the rest of the movie could have shown more of this.

At one point I hoped the cavalry would show up with a Gatling gun; but maybe the budget squelched such ideas.

After the initial attack on the homestead in the opening minutes, the pace becomes leisurely with little verve to distinguish the proceedings from the usual horror movie situation. When a young survivor from another attack is dug up, she’s quickly packed up and sent away with Dobie (Galen Hutchinson), a young man whose mom sent him along with the search party hoping it would make a real man out of him. Not much happens between the paralyzed girl, who can only wiggle her toe against her boot, and Dobie after he is sent back with her, hoping to find a doctor who can help; except for an encounter with the Burrowers that ends on the expected down note.

Eventually you start to wonder how many people are buried in shallow graves lying a few feet away from the riders as they make their way along the trail. At one point, a horse’s hoof breaks through the ground—and something more—but Petty keeps his riders moving unawares. The beautiful views of the Plains take on an ominous tone after this, especially when you realize the Burrowers bury their living victims close to where the attack takes place.

The Burrowers fails to use, play with, or dance around the wealth of tropes, clichés, and thematic conventions most of us are familiar with after watching Gunsmoke, Wagon Train, Unforgiven, Dances With Wolves, and many other Western shows and movies.

While not exactly a hanging offense, it would have given the story more true grit.

Interview With Jonathan Maberry
Vampire Hunters and Other Things

Maberry 2009 It is always a pleasure to speak with Jonathan Maberry, one of the hardest working authors on the scene today. He stopped by the closet recently to discuss comic book writing and his other projects…and pay close attention to that brief mention about a novelization in the works for an upcoming movie. It’s something to howl with delight about…

I was all set with a bunch of questions regarding your Marvel Comics scripting, but you’ve answered them already in another interview. There is one thing I’m curious about, though: how did you handle the panel by panel flow of the comic story, and how detailed were your scripts for the artist?

In the gap between Marvel reaching out to ask me if I wanted to write for them (world’s dumbest question) and getting my first assignment, I read a boatload of comics and studied the modern form. Comics have evolved since the days when I first read them. I took a few and practiced writing the scripts for them. Kind of a retro-engineering approach. Then Marvel sent me some sample scripts. Turns out I was pretty close to the mark.

But there’s more to it than that, of course. Like anything there are tricks to the trade that the most experienced comic book writers know. Guys like Garth Ennis, Steve Niles and Alan Moore make it look effortless, but there’s a lot that goes into it.

WolverineAnniversary It’s also a team process. The writer pitches a story to the editor, who usually makes a few changes to more smoothly fit it into the long-range plans for that title and to work it into the overall continuity of Marvel. Then the writer hands in a beat sheet that outlines the story based on where the story points will fall on the pages. When that’s approved, the writer does the script. My first story was a 32-page special (Punisher: Naked Kill), my second was an 8-page Wolverine short (Ghosts, the back-up feature in Wolverine: The Anniversary).

The writer decides on the number of panels per page and gives the artist an idea of what should be in the panels. That sounds simple, but it isn’t. For some panels you can be very simple, like:

Tight on Black Panther as she reacts.

Some panels require much more direction, like:

Inside Deadalus Tower MICKEY FANE is introducing the place to some prospective customers. He’s tall, handsome in an oily way. A Tony Stark on the Dark side of the Force. Nicely dressed, big smile, rings, expensive watch. He’s center stage talking to two Middle Eastern-looking men in dark suits. Behind him we see Frank and Dirtbox coming through the revolving door. The lobby of Deadalus Tower is polished marble, brass, huge windows. Lots of people, a security desk with guards.

Interview With Stephen Lindsay Hates Zombies

Jesus Hates Zombies Vol 2

In Those Slack-Jaw Blues, writer Stephen Lindsay and various artists explored the outrageous, seemingly impious, mixing of one baseball bat swinging Son of God with legions of the undead. Two volumes later, Jesus is searching for believers among the survivors, trying to find an elusive congregation supposed to help him, and hooking up with the only zombie that recognizes him, Laz, and a beefy, thong-wearing male stripper named King. Together they continue the good fight, not only against the ravenous undead, but also against an unholy army raised by a zombiefied angel, and time-traveling werewolves. Lucky for them, honest Abe Lincoln joins the battle, wielding a mean axe.

I admit, at first, I had my doubts. What could have easily become a blasphemous cavalcade of bad art and profanity-filled dialog has risen to a stylish–classy but cheeky–story of strong-armed salvation, unlikely faith found in the worst places, and one tall log of a president skipping through the ages to aid in mankind’s salvation. The simple but effective power of Lindsay’s straightforward narrative, exhuberantly visualized in frenetic panels by artists Steve Cobb in volume one, and Daniel Thollin in volume two, compels you to keep reading. While I wait for volumes three and four, I asked Stephen Lindsay to confess to a few questions.

How did you come up with the idea for Jesus fighting zombies?

I knew I wanted to do a zombie comic, but there were so many great zombie survival horror/drama comics out there that I knew I had to do something different. So I decided to take more of a B-Movie approach. And as with everything I do, I instantly went back to my Catholic School upbringing for inspiration (my therapist says it’s good to let it out…). The title instantly popped into my head and made me chuckle. From that moment on, it was off to the races to try to get the ideas out of my head and onto paper!

Helena the Hussy of Horror Strikes

Helena_Swamp_Thing_PR

Helena, Hussy of Horror has launched her new monthly web series with Drinks with the Swamp Thing, a brief look at finding the perfect cocktail for your spring party as well as a review of the 1982 cult classic, Swamp Thing.

Originally done as a one shot for last fall’s Miss Horrorfest contest, Helena soon found new life by shooting an introduction for the festival run of the upcoming Anthem Pictures DVD release, Deadlands 2, Trapped. New Videos will be posted monthly. On the docket are shows about the original Friday the 13th and Jaws 3.

For more go to www.HussyOfHorror.com or https://vimeo.com/hussyofhorror.

Interview With Robot 13’s Hall and Bradford

Robot 13 issue 1On the surface, the comic is about a skull-headed robot who fights giant monsters from Greek Mythology. From a storytelling standpoint, however, it’s somewhat a reworking of Frankenstein meeting Homer’s Odyssey- it’s the story of a thing created by Science who goes on a Hero’s journey of sorts to find out who he really is…(Thomas Hall, co-creator, Robot 13).

Thomas Hall and Daniel Bradford bring their talents together to create Robot 13, a slightly Gothic, somewhat mechtorian-styled robot with amnesia and a purpose. With meticulously drawn illustrations that would give Hellboy a run for the money, precise panel narrative, and enough mystery to keep even Sherlock Holmes happy, this series looks promising. After reading issue 1 I was left disappointed that it was only 24 pages long. I wanted to read more. To assuage my depression until issue 2, I asked Hall and Bradford a few questions.

You’ve taken mythological elements, blended in a bit of steampunk, and added a quest for identity. What led you and Daniel Bradford to choose these elements for your storytelling?

Thomas: When Daniel showed me his sketches of what eventually became Robot 13, I knew we needed to do something really unique with him, but I wasn’t sure exactly what. At the time, we were pitching a story including a version of that robot for a CGI project, and when that didn’t work out we decided to do something totally different with a comic than we did that pitch.

I have always loved giant Japanese monsters and anything Ray Harryhausen did, so I wanted to see our robot fight some BIG creatures. Daniel drew a shot of the robot having just killed a Kraken, so I jumped at that. Daniel mentioned Frankenstein as a point of reference for our story, and we talked about that a lot. Both of us have a love of the old Gothic literature and art, and adding those elements with a modern spin on them was an attractive idea to us. For a while, it seemed like we had too many ideas, so we thought about it a lot and I did some research to try and find some common ground in it all.

Around that time, I was flying out to Arizona to the Phoenix Cactus Comic Con to do the show with Daniel, and I brought a notebook with me that had everything we had talked about and Daniel’s sketches and other notes. During that 4 hour flight, I worked out what wound up being the basis to the Robot 13 back story. Sure, we have tweaked a few things and it’s evolved over time, but during that flight I found a way to incorporate everything that we both wanted to try in a comic. When we had a moment, I told Daniel what I had come up with, and with only a few minor changes we pretty much had our direction.

Interview With Kim Paffenroth
Dante in the Valley of the Dead

It and the girl were now both on Dante, the girl tugging at the hem of his frock, the boy getting a hold of his right arm. Dante grabbed the girl’s long hair with his left hand, pulling her away from himself before she could bite into his thigh or stomach. He tried to pull his right arm away from the boy, but the dead grip was powerful and tenacious. The two children were dragging him down, and for a moment he felt fairly sure he’d be dead soon, too (Valley of the Dead).

DanteIt was bound to happen sooner or later; zombies devour everything in their path, so why not devour the classics? While they may have their rotten pride and prejudices grounded in earthly appetites of the flesh, author Kim Paffenroth brings a sophisticated approach to their dinner table by introducing poet Dante Alighieri to the undead.

Unlike the one trick, novelty-book approach taken in Pride and Prejudice and Zombies, Paffenroth sets his scholar’s philosophical eye on the situations Dante encounters as he meets both living and the dead in his journey across a strange valley during a zombie plague. Like any good zombie, I wanted a closer look into the brain of Paffenroth and his thoughts on writing Valley of the Dead.

 

You’re a big fan of Dante and his poem the Divine Comedy, which details his journey through the Christian visions of Hell, Purgatory, and Paradise. The allegorical nature of the Divine Comedy lends itself to various layers of meaning; but no one until now has mentioned zombies. What inspiration led you to have Dante square off against zombies?

When I was working on Gospel of the Living Dead (Baylor, 2006), my analysis of the Romero zombie films, it struck me how similar his zombies were to the damned in Dante’s Inferno – not so much tortured with flames and the usual trappings of hell, as just mindless, lost souls, endlessly repeating their stupid, pointless activities. Later it occurred to me to reverse the idea of the influence: what if Romero’s zombies were similar to the inhabitants of Dante’s Hell, because Dante had actually seen a zombie infestation during the 17 years that he’s off the map and could’ve been anywhere. Then, when he went to write Inferno, he incorporated the zombie horrors he had seen into his poem. Once I’d seen that possibility, it was just a matter of working carefully through Inferno, thinking of zombie analogs to each circle of hell. And that was the really fun part!

With Pride and Prejudice and Zombies poised to hit the shelves, you appear prescient of the unlikely melding of zombie and classic fiction. What is it about zombies that makes this oddball marriage work?

Well, two things come to mind. When zombies are about, mayhem and violence are sure to follow. So, it would seem pretty natural to either put them into a work that’s already full of gore, like Inferno, since they’d be right at home, or else put them in a story that’s so genteel and lacks any mayhem, like Pride and Prejudice, so they could stir things up and provide some comic relief.

The other thing I wonder about, is how when they’re not eating people, zombies are so unobtrusive and bland, so maybe it makes more sense to insert them into a work, rather than put in something like a giant robot or dinosaur or vampires, since those monsters would throw the fictional world into a deeper turmoil and upset its balance more. In other words, except during actual zombie attacks, I can have Dante talk about the same things he does in the Divine Comedy, and the author or PP&Z can have his characters talk about the same things they do in Pride and Prejudice. The zombies would thereby “fit” better and not disturb the fictional world as much as other monsters, leaving the world of the “classic” more recognizable and familiar.