From Zombos Closet

January 2011

Captain Company 6 Foot Frankenstein Wall Poster

I had this 6 foot, full color Frankenstein wall poster back in the 1960s, when it first appeared. Along with the Dracula one, they stood guard over my precious monsterkid possessions,  cleverly displayed all over my bedroom.

With comic books and magazines overflowing from my closet, and my bureau drawers crammed with socks, shorts, and those naughty Vampirella magazines from Warren hidden under them, I'd say I had one of the best boy's bedrooms ever. Toss in that long ago summer's surprise of getting a Sony Trinitron Color TV and, hell yes, it was.

I miss it. Then again, my wife would most certainly say I never left it.

Now, I know you purists will go all Glenn Beckish, crying  "it's not Frankenstein but the Monster!" Okay, sure. Who cares? Did House of Frankenstein have a Frankenstein in it? No, technically it didn't; not if you're only counting his sons. But it did have the Frankenstein Monster, so there. I rest my case.

I can't believe they gave two options for ordering this piece of "Famous Monsters history." Silly. For a hundred bucks you better damn well open it and make sure it's in pristene condition, and then send it by batmail, too.

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Captain Company Hollywood Masks!

Sure, these masks were cool to wear on Halloween–for about an hour. Then the stifling heat and discomfort would make the novelty a fading memory. But we really didn't buy these super deluxe, heavy rubber masks to wear once a year, did we? Nah. We bought them to display in our rooms. And play dress-up monster in front of the mirror.

That Mole Guy was the damn hardest to dress up half-way decently for. At least for me.

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Book Review: Autumn, The City

Autumn_david moodyZombos Says: Good (but formulaic)

"We've got to kill it."
"How do we do that, then?" yelled Donna, shoving it back down with her foot. "F**king thing's been dead since Tuesday."

The walking dead in David Moody's Autumn: The City don't bite. He even avoids calling them zombies, using cadavers instead. That's what the few survivors call them when a mysterious virus, or toxin, or some biological event kills everyone else in the city. In this second book in the Autumn trilogy, the city becomes ground zero for thousands of inhabitants who violently die, then slowly reanimate–even as they continue to physically deteriorate–into predators.

Moody's undead predators do not crave brains or test the intestinal fortitude of the living by craving human flesh. They are so rotted away as to make them easy to knock over and avoid. One at a time. It's when they gather in groups they become a problem. Noise, fire, bickering living people, and just about any lively activity attracts them; and when the undead see a large group of undead they meander over to see what's so interesting. That's the problem faced by the survivors, with some holed up in the university, others holed up in an office building, and the 300 hundred or so soldiers holed up in their bunker. How they deal with the problem is the gist of Moody's story.

With his cadavers not exhibiting the usually more culturally popular and expected characteristics of gruesome dining, Moody deals with the post-apocalyptic angst his survivors are going through instead. His people aren't unusually resourceful or altruistic or despicable; they just want to survive with whatever semblance of their past lives they can keep together. Something not easy to do when food is scarce, the stench of decay is eye-watering, and thousands-going-on millions of undead want to beat the living daylights out of you, if only to pass their mordant time away.

With so many undead stumbling in the way, it wouldn't be possible for the survivors to reach each other, or find a way to escape, unless some leeway is given. Moody's cadavers are harmless initially, but begin to grow in to their new reality in stages: listless and clueless at first, then becoming faster, more aggressive, and more aware of those different from them. This transition from no problem, but they stink, to oh, crap, we better get out of here isn't played up for all it could be worth.  It generates a modicum of tension as the living argue over staying put or leaving, and how to get from point a to point b, without being noticed if and when they decide to go, but more of the novel's time is spent on primary actions without much character description or depth: the basics of arguing, despairing, avoiding, and finding transportation are here, and not much else. Unlike his Hater's first-person, roller-coastering now point of view, The City is written in third-person, past-tense, and, while breezily paced, doesn't hold the emotional clout of that novel.

One character stands out. Nathan. He's selfish, frightened–though he talks tough–and wants so badly for his normal life to come back that he's frozen to the spot. His goal is to find a club or bar and drink himself into a stupor; then find another club or bar and keep pouring into a deeper stupor. His single-minded, ultimately pointless, and altogether sad outlook, provides a fulcrum for emotional depth Moody tips at, but never loads heavy.

Like his cadavers, Autumn: The City is lightweight zombie fare and, while easy to read through, page by page, should be more threatening and oppressively dire in its possibilities.

A print copy of Autumn: The City was provided for this review by St. Martin's Press.

The Hunchback of Notre Dame (1923)
Movie Program

My eyes popped out when I saw this 1923 souvenir program for The Hunchback of Notre Dame in Professor Kinema’s archives. After I put them back in so I could see better, I knew I had to share these fantastic 18 pages of movie history. And you don’t even need to pay the 25¢ cover charge!

hunchback of notre dame souvenir program
hunchback of notre dame souvenir program
hunchback of notre dame souvenir program

Captain Company Guillotine With Victim

Harmless Fun? Sure, it's only plastic. Cheap thrills? For only 98¢ it was a bargain.

Just flick a switch and down the blade came to lob off the victim's head, again and again. Did it start a chorus of angry parents chanting "off with Aurora's head!" Sadly, yes. Any idiot who thought whacking off tiny plastic heads from tiny plastic bodies could lead to moral decay obviously missed the point entirely: it was simply "a wonderful ornament for your desk or tabletop."

Now, what would make it truly sickening would be to put in a sound chip so the victim pleads for his life, then WHACK!!, add a nice splatty sound cutting of his screams, ending in a plop and swish-roll into the basket for a grand finale.

Wait a mo', what am I saying? That would be fantastic! Screw the glow parts in the reissue.

Hell, if they can sell those tasteless miniature toilets with their flushing sounds, I can't see why not. Moebius, you listening?

Madame Tussaud's Chamber of Horrors Guillotine made monsterkids deliriously happy and their parents delirious. The uproar put a halt to Aurora's other potential entries in the series: the Electric Chair, the Rack, and the Hanging Tree.

Those would have been nifty desk ornaments, too. Hey, Moebius…

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Captain Company Grow Live Monsters
And Addams Family Haunted House

When you think of it, Famous Monsters of Filmland's Captain Company was the Amazon.com for monsterkids, back in the day. Here's hoping that the new FM gets past the 'clothing thing' and branches out into more daring and exciting merchandise for young and old alike…

The Addams Family Haunted House model kit from Aurora was always a favorite for me. I must have bought 3 or 4 of these things originally (okay, sure, my model building skills suck big time), and now I've got the reissues (wisely unassembled this time) in my monsterkid collection. The glow kit and  ghosts addition versions are splendid, too.

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I really miss my Grow Live Monsters. The graphics on those colorful monster cards were simply awesome to behold. It took quite a bit of gumption for me to paste the grass seeds (cha-cha-cah Chea Pet!) onto the cards (and spoil all that alien terror), but once I did, the green hair effect was sublime.

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