From Zombos Closet

May 29, 2009

Helena the Hussy of Horror Strikes

Helena_Swamp_Thing_PR

Helena, Hussy of Horror has launched her new monthly web series with Drinks with the Swamp Thing, a brief look at finding the perfect cocktail for your spring party as well as a review of the 1982 cult classic, Swamp Thing.

Originally done as a one shot for last fall’s Miss Horrorfest contest, Helena soon found new life by shooting an introduction for the festival run of the upcoming Anthem Pictures DVD release, Deadlands 2, Trapped. New Videos will be posted monthly. On the docket are shows about the original Friday the 13th and Jaws 3.

For more go to www.HussyOfHorror.com or https://vimeo.com/hussyofhorror.

Interview With Robot 13’s Hall and Bradford

Robot 13 issue 1On the surface, the comic is about a skull-headed robot who fights giant monsters from Greek Mythology. From a storytelling standpoint, however, it’s somewhat a reworking of Frankenstein meeting Homer’s Odyssey- it’s the story of a thing created by Science who goes on a Hero’s journey of sorts to find out who he really is…(Thomas Hall, co-creator, Robot 13).

Thomas Hall and Daniel Bradford bring their talents together to create Robot 13, a slightly Gothic, somewhat mechtorian-styled robot with amnesia and a purpose. With meticulously drawn illustrations that would give Hellboy a run for the money, precise panel narrative, and enough mystery to keep even Sherlock Holmes happy, this series looks promising. After reading issue 1 I was left disappointed that it was only 24 pages long. I wanted to read more. To assuage my depression until issue 2, I asked Hall and Bradford a few questions.

You’ve taken mythological elements, blended in a bit of steampunk, and added a quest for identity. What led you and Daniel Bradford to choose these elements for your storytelling?

Thomas: When Daniel showed me his sketches of what eventually became Robot 13, I knew we needed to do something really unique with him, but I wasn’t sure exactly what. At the time, we were pitching a story including a version of that robot for a CGI project, and when that didn’t work out we decided to do something totally different with a comic than we did that pitch.

I have always loved giant Japanese monsters and anything Ray Harryhausen did, so I wanted to see our robot fight some BIG creatures. Daniel drew a shot of the robot having just killed a Kraken, so I jumped at that. Daniel mentioned Frankenstein as a point of reference for our story, and we talked about that a lot. Both of us have a love of the old Gothic literature and art, and adding those elements with a modern spin on them was an attractive idea to us. For a while, it seemed like we had too many ideas, so we thought about it a lot and I did some research to try and find some common ground in it all.

Around that time, I was flying out to Arizona to the Phoenix Cactus Comic Con to do the show with Daniel, and I brought a notebook with me that had everything we had talked about and Daniel’s sketches and other notes. During that 4 hour flight, I worked out what wound up being the basis to the Robot 13 back story. Sure, we have tweaked a few things and it’s evolved over time, but during that flight I found a way to incorporate everything that we both wanted to try in a comic. When we had a moment, I told Daniel what I had come up with, and with only a few minor changes we pretty much had our direction.