Where Will the Analog Fun Go?
Haunted Attractions
I don't know why I'm crying, but I am. I don't know why there's a lump in my throat, but there is. Astroland is closing. They're shutting down Deno's Wonder Wheel Park. They're tearing down my Coney Island, the one seen in fading Polaroid and Kodachrome snapshots blurring into history, and watched on YouTube snapcasts pidgeonholed into two-minute slices for quick viewing. My tawdry, unattractive Coney Island will be replaced by the upscale, condo-dwelling, MP3-swilling crowd, which quantifies, properly socializes, and neatly categorizes everything into discrete gigabytes of wholesome 0s and 1s on their thumbdrives.
Press start. Hit play. In our digitized and homogenized world is analog entertainment inconvenient? Entertainment which hasn't been iPodded, or frontal corporatomized, or discretely measured into binary drips repeatedly delivered through popular media and fat business: who still wants it? Entertainment with tattoos flaring, piercings gleaming, and inner voices speaking first, inner ears listening last: why not open a mall instead? The not so pretty entertainment best enjoyed in ill-fitting clothes and loose bodies summed into fractions instead of rounded numbers: what, no Starbucks? Coney Island's skewed amusements have sidestepped the ubiquitous, commercialized, lockstep entertainment formulas medicating us through every day until now. But it's time has run out.
Maybe I'm overreacting. Maybe I'm out of touch and all's right with the world. Or maybe, just maybe, the closing of this historic amusement park, this last bastion of hucksterism and questionable rides, of piss-smelling walkways, seedy denizens, and plastic trinkets--maybe this is the death knell for the gritty, indiscreet, and impertinent analog amusements unfit for our digital consumption.














